/* V2 shader controls: bar, uniforms section, floating layout, status overlay, audio-gesture hint, uniform clock + timeline track. */

/* SHADER CONTROLS - UNIFORMS SECTION */

.v2-shader-controls-uniforms-header:hover {
    background: var(--bg-secondary, rgba(255,255,255,0.03));
}

.v2-shader-controls-uniforms-header:hover span {
    color: var(--text-primary, #c9d1d9);
}

.v2-uniforms-toggle-icon {
    font-size: 8px;
    transition: transform 0.15s;
}

/* Compact uniform controls in shader controls */
.v2-uniforms-section-embedded .sl-uniform-slider {
    margin-bottom: 2px;
}

/* Embedded vector stacks sit flush; spacing comes from the grid gap. */
.v2-uniforms-section-embedded .sl-vector-slider-stack {
    margin-bottom: 0;
}

.v2-uniforms-section-embedded .sl-color-uniform {
    gap: 4px;
}
/* ── Floating controls: corner resize handles ── */

.v2-float-resize {
    position: absolute;
    width: 16px;
    height: 16px;
    z-index: 1;
}

.v2-float-resize-nw { top: -4px; left: -4px; cursor: nwse-resize; }
.v2-float-resize-ne { top: -4px; right: -4px; cursor: nesw-resize; }
.v2-float-resize-sw { bottom: -4px; left: -4px; cursor: nesw-resize; }
.v2-float-resize-se { bottom: -4px; right: -4px; cursor: nwse-resize; }

/* When floating container has explicit height, let sliders fill it */

.v2-shader-controls-floating .v2-shader-controls-bar {
    height: 100%;
    box-sizing: border-box;
    overflow: hidden;
    border-radius: 8px;
}

/* Two-column slider layout when container is wide enough.
   auto-fill with 320px min means two columns appear above ~660px. */

.v2-uniforms-content {
    display: grid !important;
    grid-template-columns: repeat(auto-fill, minmax(320px, 1fr));
}

.v2-uniforms-content > .v2-uniforms-color-row,
.v2-uniforms-content > .v2-uniforms-bool-row {
    grid-column: 1 / -1;
}
/* STATUS OVERLAY (persistent shader status) */

.v2-status-overlay {
    position: absolute;
    bottom: 8px;
    left: 8px;
    z-index: 100;
    pointer-events: none;
    display: none;
}

.v2-status-overlay.visible {
    display: block;
}

.v2-status-text {
    display: inline-block;
    padding: 3px 8px;
    font-family: var(--font-mono, 'SF Mono', 'Fira Code', 'Cascadia Code', monospace);
    font-size: 11px;
    line-height: 1.3;
    color: rgba(255, 255, 255, 0.7);
    background: rgba(0, 0, 0, 0.45);
    border-radius: 3px;
    backdrop-filter: blur(4px);
    -webkit-backdrop-filter: blur(4px);
    white-space: nowrap;
    user-select: none;
}

/* PLAY BUTTON: AUDIO GESTURE HINT
   Animated musical note rising over the play button while a shader with
   audio waits for the user's first gesture (browser autoplay policy).
   Class added/removed by shader-controls.js in response to
   AUDIO_GESTURE_REQUIRED / AUDIO_GESTURE_RESOLVED events. */

.v2-play-needs-audio-gesture {
    position: relative;
    overflow: visible;
}

.v2-play-needs-audio-gesture::after {
    content: '\266A'; /* ♪ */
    position: absolute;
    left: 50%;
    bottom: 100%;
    margin-bottom: 2px;
    color: var(--accent, #58a6ff);
    text-shadow: 0 0 6px var(--accent, #58a6ff);
    font-size: 14px;
    line-height: 1;
    pointer-events: none;
    opacity: 0;
    transform: translate(-50%, 0);
    animation: v2-audio-gesture-note 1.6s ease-out infinite;
}

@keyframes v2-audio-gesture-note {
    0%   { opacity: 0;    transform: translate(-50%, 0)    scale(0.7); }
    20%  { opacity: 0.95; transform: translate(-50%, -8px) scale(1.0); }
    100% { opacity: 0;    transform: translate(-50%, -28px) scale(1.0); }
}


/* V2 UNIFORM CLOCK TOGGLE + TIMELINE STRIP */

.v2-uniform-row {
    display: flex;
    align-items: stretch;
    gap: 4px;
}

.v2-uniform-row .sl-uniform-slider {
    flex: 1;
    min-width: 0;
}

.sl-uniform-clock-toggle {
    flex: 0 0 auto;
    align-self: center;
    width: 22px;
    height: 22px;
    padding: 3px;
    background: transparent;
    border: 1px solid var(--border, rgba(255,255,255,0.1));
    border-radius: var(--border-radius, 4px);
    color: var(--text-muted, #8b949e);
    cursor: pointer;
    display: inline-flex;
    align-items: center;
    justify-content: center;
    transition: color 80ms ease, background-color 80ms ease, border-color 80ms ease;
}

.sl-uniform-clock-toggle svg {
    width: 14px;
    height: 14px;
    display: block;
}

.sl-uniform-clock-toggle:hover {
    color: var(--text-primary, #c9d1d9);
    background: var(--bg-hover, rgba(255,255,255,0.06));
}

.sl-uniform-clock-toggle.active {
    color: var(--accent, #58a6ff);
    border-color: var(--accent, #58a6ff);
    background: color-mix(in srgb, var(--accent, #58a6ff) 12%, transparent);
}

.v2-uniforms-timelines {
    display: flex;
    flex-direction: column;
    gap: 4px;
    margin-top: 8px;
    padding-top: 8px;
    border-top: 1px solid var(--border, rgba(255,255,255,0.08));
}

/* Inside the standalone uniforms panel the content uses CSS grid; let the
   timelines row span the full grid so each track gets full width */
.v2-uniforms-content + .v2-uniforms-timelines,
.v2-uniforms-panel .v2-uniforms-timelines {
    grid-column: 1 / -1;
}
/* SHADER CONTROLS BAR (V2) */

.v2-shader-controls-bar {
    display: flex;
    flex-direction: column;
    background: var(--bg-panel);
    font-size: 12px;
    color: var(--text-primary, #c9d1d9);
    border-top: 1px solid var(--border, rgba(255,255,255,0.1));
    user-select: none;
}

.v2-shader-controls-bar.is-floating {
    border-top: none;
    border-radius: 8px;
}

.v2-shader-controls-row {
    display: flex;
    align-items: center;
    gap: 6px;
    padding: 6px 10px;
}

.v2-shader-controls-row:first-child {
    border-bottom: 1px solid var(--border, rgba(255,255,255,0.05));
}

/* .v2-shader-ctrl-btn has been replaced by .sl-ctrl-btn (see CTRL BUTTON section) */

.v2-shader-controls-separator {
    width: 1px;
    height: 18px;
    background: var(--border, rgba(255,255,255,0.15));
    margin: 0 4px;
}

.v2-shader-controls-info {
    font-size: 11px;
    font-family: var(--font-code, monospace);
    color: var(--text-secondary, #8b949e);
    padding: 2px 6px;
    background: var(--bg-primary, #0d1117);
    border-radius: 3px;
    min-width: 50px;
    text-align: center;
}

.v2-shader-controls-info-row {
    gap: 8px;
    padding: 4px 10px;
}

.v2-shader-controls-info-row span {
    font-family: var(--font-code, 'JetBrains Mono', monospace);
    font-size: 11px;
    color: var(--text-muted, #8b949e);
}


/* TIMELINE TRACK (per-uniform keyframe strip) */

.sl-timeline-track-row {
    display: flex;
    flex-direction: column;
    gap: 2px;
    padding: 4px 6px;
    background: var(--bg-secondary);
    border: 1px solid var(--border);
    border-radius: var(--border-radius);
    user-select: none;
}

.sl-timeline-track-header {
    display: flex;
    align-items: center;
    gap: 6px;
    font-size: 11px;
    color: var(--text-primary);
}

.sl-timeline-track-clock {
    width: 12px;
    height: 12px;
    color: var(--accent, #58a6ff);
    display: inline-flex;
    align-items: center;
    justify-content: center;
}

.sl-timeline-track-clock svg {
    width: 100%;
    height: 100%;
}

.sl-timeline-track-label {
    flex: 1;
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
    font-family: var(--font-code, monospace);
    font-size: 11px;
}

.sl-timeline-track-remove {
    background: transparent;
    border: none;
    color: var(--text-muted, #8b949e);
    cursor: pointer;
    font-size: 14px;
    line-height: 1;
    padding: 0 4px;
    border-radius: 3px;
}

.sl-timeline-track-remove:hover {
    color: var(--text-primary);
    background: var(--bg-hover, rgba(255,255,255,0.06));
}

.sl-timeline-track-strip {
    display: flex;
    align-items: center;
    gap: 6px;
}

.sl-timeline-track-time {
    font-size: 9px;
    color: var(--text-muted, #8b949e);
    font-family: var(--font-code, monospace);
    flex-shrink: 0;
    width: 28px;
}

.sl-timeline-track-time-end {
    text-align: right;
}

.sl-timeline-track-bar {
    flex: 1;
    position: relative;
    height: 18px;
    background: var(--bg-primary, #0d1117);
    border: 1px solid var(--border);
    border-radius: 3px;
    cursor: crosshair;
}

.sl-timeline-track-playhead {
    position: absolute;
    top: -1px;
    bottom: -1px;
    width: 1px;
    background: var(--accent, #58a6ff);
    pointer-events: none;
    transition: left 80ms linear;
}

.sl-timeline-track-keyframes {
    position: absolute;
    inset: 0;
    pointer-events: none;
}

.sl-timeline-keyframe {
    position: absolute;
    top: 50%;
    width: 10px;
    height: 10px;
    background: var(--text-muted, #8b949e);
    border: 1px solid var(--bg-primary, #0d1117);
    transform: translate(-50%, -50%) rotate(45deg);
    pointer-events: auto;
    cursor: pointer;
    transition: background-color 80ms ease, transform 80ms ease;
}

.sl-timeline-keyframe:hover {
    background: var(--text-primary, #c9d1d9);
}

.sl-timeline-keyframe.selected {
    background: var(--accent, #58a6ff);
    transform: translate(-50%, -50%) rotate(45deg) scale(1.25);
    z-index: 2;
}

.sl-timeline-keyframe.anchor {
    border-color: var(--accent, #58a6ff);
}

/* Controls bar layout (extracted from shader-controls.js inline styles) */
.v2-shader-controls-buttons-row {
    display: flex;
    align-items: center;
    gap: 6px;
    padding: 6px 10px;
    border-bottom: 1px solid var(--border);
}

.sl-ctrl-btn-group {
    display: flex;
    align-items: center;
    gap: 2px;
}

.v2-shader-controls-spacer,
.v2-shader-controls-grow {
    flex: 1;
}

.v2-shader-controls-stats,
.v2-shader-controls-settings {
    display: flex;
    align-items: center;
    gap: 12px;
    font-family: 'JetBrains Mono', 'Fira Code', monospace;
    font-size: 10px;
    color: var(--text-muted);
}

.v2-shader-controls-stats {
    padding: 4px 10px;
    border-bottom: 1px solid var(--border);
}

.v2-shader-controls-settings {
    padding: 4px 10px 6px;
    border-top: 1px solid var(--border);
}

.v2-shader-controls-fps {
    color: var(--console-success);
}

.v2-shader-controls-fps.warn {
    color: var(--console-warn);
}

.v2-shader-controls-fps.bad {
    color: var(--console-error);
}

.v2-shader-controls-social {
    display: flex;
    align-items: center;
    gap: 10px;
    font-family: inherit;
}

.v2-shader-controls-social-item {
    display: flex;
    align-items: center;
    gap: 3px;
}

.v2-shader-controls-social-item.is-clickable {
    cursor: pointer;
}

.v2-social-icon {
    vertical-align: middle;
}

.v2-shader-controls-clickable {
    cursor: pointer;
}

.v2-shader-controls-logo-sep {
    width: 1px;
    height: 12px;
    background: var(--border);
}

.v2-shader-controls-backend-logo {
    height: 16px;
    width: auto;
    opacity: 0.8;
}

.v2-shader-controls-timeline {
    padding: 3px 10px 5px;
    border-bottom: 1px solid var(--border);
}

.v2-shader-controls-channel-group {
    display: flex;
    align-items: center;
    gap: 4px;
}

/* Pixel-scale slider (custom, built inline in shader-controls.js) */
.v2-pixel-slider .sl-slider-track,
.v2-pixel-slider .sl-slider-thumb {
    cursor: pointer;
}

.v2-pixel-slider .sl-slider-track-bg {
    position: relative;
}

.v2-pixel-aa-label {
    margin-right: 4px;
    font-size: 9px;
    font-weight: 700;
    letter-spacing: -0.5px;
    cursor: default;
    opacity: 0.7;
}

/* left is set inline (computed from the native step index) */
.v2-pixel-marker {
    position: absolute;
    top: 0;
    bottom: 0;
    width: 2px;
    background: rgba(255,255,255,0.35);
    transform: translateX(-1px);
    pointer-events: none;
    z-index: 1;
    border-radius: 1px;
}

.v2-pixel-icon {
    margin-left: 4px;
    cursor: pointer;
}

/* Icon factories (shader-controls-utils.js) */
.v2-sc-icon-svg {
    display: block;
}

.v2-sc-hdr-icon {
    font-size: 8px;
    font-weight: bold;
    letter-spacing: 0.5px;
    line-height: 1;
    color: currentColor;
    opacity: 0.7;
}

.v2-sc-hdr-icon.active {
    color: #4ade80;
    opacity: 1;
}

.v2-sc-aspect-icon {
    font-weight: bold;
    line-height: 1;
    font-size: 13px;
    letter-spacing: 0;
}

.v2-sc-aspect-icon.forced {
    font-size: 8px;
    letter-spacing: 0.5px;
}

.v2-sc-separator {
    width: 1px;
    height: 16px;
    background: var(--border);
    margin: 0 4px;
}

/* Floating (undocked) controls container */
.v2-shader-controls-floating {
    position: fixed;
    bottom: 20px;
    left: 50%;
    transform: translateX(-50%);
    z-index: 10000;
    border-radius: 8px;
    box-shadow: 0 4px 20px rgba(0,0,0,0.4);
    overflow: visible;
    width: 420px;
    min-width: 300px;
    max-width: 90vw;
    cursor: move;
}
